#include "TreasureDescEx.h"

TreasureDescEx::TreasureDescEx()
{
	if (EN_OBJ_MODE_INIT == NFShmMgr::Instance()->GetCreateMode()) {
		CreateInit();
	}
	else {
		ResumeInit();
	}
}

TreasureDescEx::~TreasureDescEx()
{
}

int TreasureDescEx::CreateInit()
{
	return 0;
}

int TreasureDescEx::ResumeInit()
{
	return 0;
}

int TreasureDescEx::Load()
{
	return 0;
}

int TreasureDescEx::CheckWhenAllDataLoaded()
{
	return 0;
}

